Articles
Longer reads on craft, process and the tools changing both.
Designing with AI without losing your voice
Generators are fast at making something. Your job is still deciding what's right. A working method for keeping taste in the loop.
Variable fonts, explained for people who ship
One file, every weight and width in between. What variable fonts actually change for performance, responsive type and motion.
A practical guide to motion easing
Linear motion looks mechanical because nothing in the world moves that way. How to pick curves and durations that feel physical.
Colour systems that survive dark mode
Inverting your palette isn't a dark theme. Build colour as roles and tokens so both themes stay readable and on-brand.
From sketch to 3D in Blender: a first-week roadmap
Blender is huge. You need about 5% of it to start. A day-by-day plan to get from nothing to a lit, rendered object.
Writing a design case study people finish reading
Hiring managers skim. Structure your case study so the skim tells the whole story and the detail rewards anyone who stays.
Grids are a decision, not a default
Twelve columns is a starting point, not a style. How to derive a grid from your content so layouts feel intentional.
Scroll animation that helps instead of distracts
Scroll effects can guide attention or bury it. Rules for using pinning, parallax and reveals so the page still reads well.